Captain of Jamaica Scorpions, John Campbell, believes playing their best cricket will be key in overcoming Trinidad and Tobago Red Force in their WICB-NAGICO Insurance Super50 Tournament top-of-the-table clash at Shaw Park, Trinidad and Tobago, today.The encounter, set to get under way at 9:30 a.m. (Jamaica time), will see the hosts (12 points) looking to hold on to their narrow two-point lead over the Scorpions in Group A.Jamaica have won two and lost one of their three matches, while the Red Force have so far recorded two wins and a no-result from their rain-affected fixture.”They are playing well at the moment and are at the top of the table,” noted Campbell. “But we have not played our best cricket yet and if we do, I believe we will win.”A return-leg fixture of the round-robin group stages, the matchup will see Jamaica looking to turn the tables by 84 runs in the tournament opener.Led by solid batting from Andre McCarthy and accurate bowling from leg-spinner Damion Jacobs and fast-bowler Sheldon Cottrell, Jamaica have since gone on to record back-to-back wins in their next two outings. They defeated ICC Americas by 184 runs, before turning back the challenge of Barbados Pride by two wickets on Monday.The results, according to Campbell, have lifted the spirit of the team and he is anticipating the momentum to carry over into today’s match.”We just need to go out there and play positive cricket,” he said.Both teams, favourites to advance from the group as winners or runners-up, are set to welcome the return of their West Indies players.Campbell said batsman Jermaine Blackwood was set to join the team in time for the clash, while it is understood that the Red Force are likely to feature batsman Darren Bravo and wicketkeeper Denesh Ramdin.Blackwood, Campbell pointed out, should help to bolster the batting, which struggled against Trinidad and Barbados with scores of 137 and 139 for eight.”We have a problem with losing cluster of wickets,” Campbell confessed.”Getting in on these (Trinidad) wickets is hard, so moving forward … one of the set bats will have to look to bat as deep as possible for the team.”Trinidad’s Red Force, in addition to Bravo and Ramdin, are expected to pivot their hopes on batsmen Narsingh Deonarine and Jason Mohammed, plus all-rounder Rayad Emrit.
Trade In Your Nintendo Switch For a Better Battery (With a Catch)Get Used to ‘Fortnite’s’ Powerful Mech Suits Stay on target I have a lot of thoughts on mobile games. It’s my job, and my pleasure, to have a lot of thoughts on all video games, period. But I especially have a lot of thoughts on mobile games. I witnessed the entire modern era of the subcategory emerge about a decade ago on the original iPhones. I watched mobile games disrupt the dedicated gaming handheld business with its speed and convenience. I balked as mobile gaming’s gross free-to-play economic tactics infected even AAA console games. And, without exaggeration, I’ve probably reviewed nearly 500 individual mobile games for iPhone, iPad, Android devices, and even Windows Phone.So I have a bunch of mobile gaming opinions, and these days most of them are pretty negative. After a creatively fertile first few years of innovative touch controls and unbelievably easy digital distribution for smaller games, eventually the entire market unfortunately just devolved into gross free-to-play cash grab clones. Not even Nintendo could push back against the prevailing wisdom that the only acceptable mobile games are “free” ones designed with malicious psychological traps to suck infinite money from players after the fact. Mobile gaming as a platform still has great reach and potential, but there are so few pure mobile games left.That’s why I’ve always enjoyed the work of Zach Gage, awesome indie mobile game designer. Gage’s games understand that the best mobile games are immediately fun, easy to play with one thumb, deceptively deep with their mechanics, and work best when drawing from game types everyone has heard of. They’re casual games. But being casual isn’t an excuse to not be artful, smart, original, ethical, and well-designed.AdChoices广告Take for example Pocket-Run Pool, the newest Zach Gage game out this week on iOS, and what I described as “the most Zach Gage-ass premise for a video game I’ve ever heard.” It’s a billiards game. You hit balls at other balls to knock them in holes. Everyone knows that. And the physics are very realistic. You feel that you yourself are to blame for a bad shot before it even finishes.But from that familiar base small yet smart tweaks turn Pocket-Run Pool into an enjoyable mobile game. Adjusting the cue with your thumb, and then swiping from the side to hit, makes shots feel precise. Instead of playing against an unfairly all-powerful or purposefully nerfed computer, you’re playing for high scores by sinking as many shots as possible with a limited number of scratches and chances to miss. And score values for pockets are constantly rotating, so that combined with the inherently chaotic nature of how the balls break (unless you’re playing that week’s standardized puzzle break) means your pool skills are always put to the test in new and creative ways. See also Pool Panic coming soon to Nintendo Switch.And so it is with pretty much all of Zach Gage’s games. Familiar casual clubhouse gaming concepts mechanically flipped on their heads to remind you why they are so beloved in the first place, topped off with cute and pleasant minimalist visuals and music.Modern solitaire variants Sage Solitaire and Flipflop Solitaire are more fun that what you’d find in most casinos. In an App Store overflowing with word games, TypeShift and SpellTower still shine. Really Bad Chess is chess but with randomized pieces, which is a concept smarter than most chess players. And fishing/shooting game Ridiculous Fishing (developed along with other mobile gaming luminaries like Greg Wohlwend and Vlambeer) might be a top ten greatest mobile game of all time.Even the pricing models for most of Gage’s games are Mobile Gaming Done Right. There are typically free versions with ads and affordable one-time fees for fully featured premium versions. Even if you’re engaging with in-app purchases like extra chances to screw up, you aren’t bullied into staying on the hook forever to keep having fun.Gage really clicked for me as an artist though when I checked out some of his non-gaming art a few years ago. “Glaciers” was an art exhibit here in New York showcasing a series of e-ink screens each displaying the top three Google auto-complete answers for certain search phrases. Presumably, these three-line tech-powered poems would slowly but surely change over time alongside Google’s algorithms.Shakespeare truly never wrote anything as beautiful and elegant as “Against the Law to offend someone. Against the law to write on money. Against the law to leave dog in car.” or “All my friends want to do is smoke weed. All my friends want to do is party. All my friends want to kill themselves.” Whether it’s a breezy little puzzle game on your phone or art installations mining humanity from modern monolithic tech systems, Gage’s design craft is just impeccable.I’m still unsure about the future of mobile games. They’ll probably keep on existing since people still keep buying smartphones. And the lines between “mobile” and “traditional” games will just get blurrier as smash cross-platform success like Fortnite become more common. But if you want to play in an oasis of what mobile games simply should be, and not what they depressingly are, check Pocket-Run Pool and any one of the awesome mobile games of Zach Gage.Let us know what you like about Geek by taking our survey.